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Cyberchase Theme - Comparison of New vs Old Intro
 
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The new intro has introduced on 2015-11-09 with the first episode of the tenth season of Cyberchase, "Fit to Be Heroes". The most significant differences between the new and the old intro is the new has updated animations, updated characters and animated in 16:9 aspect ratio. In addition, no motion blur was present in the new intro while both Grim Wreaker and Cybercoupé are traversing. This video is intended for entertainment, non-commercial and personal use only. All rights belong to their respective owners. System specifications: See my channel description.
Cyberchase - All Homepage Animations (60 FPS YouTube video)
 
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This video is recorded in 720p at 60 FPS after YouTube has rolled out 60 FPS video support for all users. One must equip Google Chrome web browser to select 720p60 to watch this video at 60 FPS. Decent computing power is also required. In addition, 60 FPS support applies only to HTML5 player. All three Flash animations played at the Cyberchase homepage shown in this video. Description of the first animation shown: Buzz dances for donuts with Delete. Description of the second animation shown (0:35): The Grim Wreaker passes by, Jackie then saws Hacker and remotely closes the door. Hacker's tie is stuck on the door thereafter. Description of the last animation shown (0:56): Delete knocks and scribbles "WASH ME!" on the glass and Buzz showers Delete. Technical information: Even though the animations are in 24 FPS, they were recorded using Fraps on Adobe Flash Player at 60 FPS with lossless RGB. The native resolution of these animations is 1680x800, aspect ratio is 21:10 (2.1). Some of the Flash elements were not shown to make room for other site elements and improve performance. The second animation is not modified to properly play in widescreen resolutions (Jackie appears before Hacker), Hacker should appear first. The last animation shown where Delete scribbles "WASH ME!" text on the glass can only be seen with black background or at the Cyberchase homepage. To see these animations in the actual site please visit http://pbskids.org/cyberchase. These animations are randomly chosen each time the homepage is loaded. This video is exported to 720p instead of 1080p to reduce compression artifacts. This video is intended for entertainment, non-commercial, and personal use only. All rights belong to their respective owners. System specifications: See my channel description.
HOX Summer DeFRaG Run - A Quake III Arena DeFRaG Movie
 
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HOX Summer DeFRaG Run A Quake 3 Arena DeFRaG movie made by me (Crysis Warhead lol) featuring 70 HOX's recorded demo runs from late April to the beginning of September 2013. All runs are sorted in alphabetical order. Many of his demos were world records at the time the movie was released. Disclaimer: All runs were only performed in CPM physics by uN*DeaD|HOX. This movie is intended for entertainment, non-commercial, and personal use only. All rights belong to their respective owners. Hint at 27:05: Decode the letter using "three letters back". (Caesar cipher) Technical information: This movie consists safe areas which are met after finished production. All captions are filled within graphics safe area. The movie can be safely cropped to 4:3 aspect ratio and justified to the centre of the 16:9 screen. Over 40,000 frames of screenshots weighed about 21 GB in total were produced from avidemo in Q3MME. All avidemo frames were rendered into videos weighing about 3.7 GB. This movie has taken about 2 hours to produce. I used only 2 CPUs instead of 4 in Adobe Premiere Pro CC to produce videos to prevent CPU overheating. Adobe Photoshop CC is used to censor sexually offensive content in two maps, abrun30 and lovet-tyaz. Which are replaced by screenshots taken on CryEngine 3 SDK. These sexually offensive contents were censored and replaced on .pk3 files. This movie consists Purista typeface which Battlefield 3/Battlefield 4 used as their main in-game typeface. http://q3df.org/ http://www.defrag.ru/ http://www.breakdown-hq.com/ End of description.
Cyberchase Quest 4: Stop the Stormerator - Full Walkthrough Gameplay
 
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A gameplay of full walkthrough in Cyberchase Quest 4: Stop the Stormerator, with the pair-matching near the end to destroy the Stormerator located at the Hacker's Hangar in Northern Frontier. The game resolution was 800x550, but due to the use of NVIDIA's Dynamic Super Resolution set at 3840x2160 plus DPI scaling at 200%, the resolution has been increased to 1600x1100. This video is recorded using 64-bit version of Open Broadcaster Software with NVIDIA NVENC encoding at constant framerate 60 FPS, variable bitrate 50 000 Kbps with quality balance of 10, 2-Pass High Performance Low Latency preset, and High encoding profile. None of my videos were recorded using NVIDIA ShadowPlay due to colour information loss on output file because of RGB to YUV conversion. Starting from this video, all subsequent videos will be encoded using MeGUI with the following settings in x264: program --level 5.2 --pass 2 --bitrate 7840 --stats ".stats" --keyint 71 --min-keyint 36 --b-adapt 2 --ref 1 --vbv-bufsize 10192 --vbv-maxrate 10192 --cplxblur 1 --rc-lookahead 60 --me umh --direct auto --partitions all --output "output" "input" Link: http://pbskids.org/cyberchase/math-games/quest-4-stop-stormerator The link above requires login using PBS Kids account. This video is intended for entertainment, non-commercial, and personal use only. All rights belong to their respective owners. Due to spamming of comments by Kris Banks, all comments posted are required to be approved. Unapproved comments will be rejected and user blocked. System specifications: See my channel description.
Disney Super Speedway - Online Single Player Gameplay
 
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A gameplay of Disney Super Speedway on Pro circuits as Dipper, then Mabel character is bought and switched back to Dipper near the end. The game resolution is 744x500 and music has been turned off. This video is exported to 720p instead of 480p to prevent widescreen 480p resolution issues. Framerate is capped at 60 FPS, even without recording. Link: http://games.disney.com/disneyxd-disney-super-speedway This video is intended for entertainment, non-commercial, and personal use only. All rights belong to their respective owners. System specifications: See my channel description.
Sonic Lost World - PC Gameplay on GTX 1060 6 GB / i7-6700K
 
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Gameplay of PC version of Sonic Lost World in 5 stage acts, with ReShade SMAA, on GTX 1060 6 GB / i7-6700K. This game is running at 1920x1080 and the only settings are Depth of Field, Grass and Shadows; all are enabled. The following settings are used in ReShade SMAA implementation: Luminance edge detection; Edge detection threshold of 0.050; Maximum search steps of 98; Maximum diagonal search steps of 16; and No corner rounding System specifications: See my channel description.
Quake Champions Closed Beta - Deathmatch Gameplay on GTX 1060 6 GB / i7-6700K
 
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A nostalgic revisit of the Blood Covenant map (The Campgrounds from Quake 3 Arena) in Quake Champions Closed Beta with Deathmatch gameplay, as well as showing some of the menus on GTX 1060 6 GB / i7-6700K. This was played from Malaysia on a South Korean matchmaking server with ping value of around 120 ms. This video is uploaded within 30 minutes after I received a redeem code for downloading the Closed Beta (Large Scale Tech Test) and the end of non-disclosure agreement. This game is running at 1920x1080 with everything set to maximum (Ultra settings, High for Lighting Quality), horizontal fov at 110°, and VSync Off. Chroma plane issues in ShadowPlay output video file were fixed in AviSynth script using ChromaShiftSP by shifting them vertically by 1 pixel. System specifications: See my channel description.
Quake Live - Me vs Nanosoldier (bot) in Blood Run
 
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A 10-minute Duel against Nanosoldier, the hardest bot custom-made by me. The demo was recorded in the August 27 update of Quake Live as .dm_90 file, .dm_73 demo files can no longer be played in this update because of protocol incompatibility. In response to the video of this bot, made for Quake 3 Arena: http://www.youtube.com/watch?v=cp_h2M6zc8o The earlier version of this bot has slower turning speed of 9,999, while the newest version has 2,147,483,647, the highest possible. In addition, favorite weapons of this bot have been changed, now its favorite weapon is BFG10K, before Lightning Gun and Railgun. When this bot is coupled with bot_thinktime 0 (cheats), this bot now an unrivaled match against the other bots. This video is recorded with Fraps instead of avidemo, due to lack of audio. Also, WolfcamQL is not updated to support the August 27 update. System specifications: See my channel description.
Windows 7 64-bit Bootup Time (AHCI enabled)
 
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To mattallicman68: Windows 7 64-bit bootup time is faster than 32-bit, worth it? From POST (Power-on self-test) to Starting Windows screen: 20.5 seconds (-19.5!) From Starting Windows screen to desktop: 22 seconds (+4.0!) Total: 42.5 seconds (-13.5!) The rig is running Windows 7 Ultimate SP1 64-bit with all updates. I used No-GUI boot in msconfig, so the Starting Windows will turn black screen until I reach the desktop. I "tricked" the SATA mode to AHCI in BIOS setup so it won't crash on startup.
Quake III Arena DeFRaG - amt-freestyle5 Level 19 Half-beat VQ3 Strafe
 
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Touchdown! This is my most difficult strafe pads I've ever done in VQ3! Slow motion is included! (timescale 0.5) Map: amt-freestyle5 Date recorded: 2015-02-27 Physics: VQ3 Online record Colour space issues in /video command output file were fixed in AviSynth script using ColorMatrix from Rec.601 to Rec.709. Starting from this video, all subsequent videos will be encoded using MeGUI with the following settings in x264: program --level 5.2 --preset slow --pass 2 --bitrate 12288 --stats ".stats" --keyint infinite --min-keyint 1 --vbv-bufsize 300000 --vbv-maxrate 300000 --vbv-init 1.0 --rc-lookahead 60 --merange 32 --subme 11 --no-fast-pskip --output "output" "input" System specifications: See my channel description.
What happens if you try to run CryEngine 3 SDK on Windows 8 *RESOLVED*
 
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Watch this video: http://www.youtube.com/watch?v=5mocDxOi8YY 32-bit Editor and Launcher works, but crashes. 64-bit Editor and Launcher won't launch at all, even with compatibility. CryEngine 3 SDK doesn't fully support Windows 8, but later might be fixed (not likely).
DOSBox Microsoft Windows 1.0
 
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Windows 1.0 in DOSBox. Running in fullscreen mode with 1920x1080 resolution. In DOS mode, the DOSBox is running at 640x400 resolution instead of 1920x1080. In Windows 1.0, the DOSBox is running at 640x350 resolution. DOSBox CPU is at maximum. DOSBox RAM is 32MB. DOSBox screen resolution is at 1920x1080 (see above). Output is video overlay. Audio quality is very high (48000Hz). Keyboard layout is United States. Record with DOSBox's CTRL+ALT+F5 Video Recording feature. Video is captured and encoded at ZMBV. Compressed in VirtualDub with x264 codec. This is my first time using the Microsoft Windows 1.0. There is no audio in this video. So apologizes. DOSBox running in Windows 7 Ultimate Service Pack 1 32-bit (6.1.7601.17514). More coming soon. :)
DOSBox Deskmate 3.69
 
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An operating system which ran on Tandy computers.
Sonic Forces - Modern Sonic PC Gameplay on GTX 1060 6 GB / i7-6700K
 
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Gameplay of PC version of Sonic Forces as Modern Sonic in 4 stages in Hard difficulty mode on GTX 1060 6 GB / i7-6700K, all attaining rank of S: 0:00 Lost Valley, Green Hill 1:29 Luminous Forest, Mystic Jungle 3:27 Sunset Heights, City 4:53 Network Terminal, Chemical Plant This game is running at 1920x1080 and all settings on maximum possible, including post-process anti-aliasing on High. Framerate is unlocked and VSync is Off. RivaTuner Statistics Server is used instead of game's built-in framerate limiter to cap the framerate to 60/s to avoid slowdowns by framerate drops to ~30/s while minimising input delay. For gameplay, voice language is set to Japanese and all hints and radio communications in stage disabled. System specifications: See my channel description.
World of Padman - Multiplayer Capture the Lolly Gameplay
 
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A recorded gameplay of World of Padman online Capture the Lolly multiplayer on wop_padbasectl and wop_colorstagectl. Game is running on 1920x1080, 4xAA, 16xAF, with everything on maximum and additional settings listed below, set with console command: r_subdivisions 1 r_lodbias -2 This gameplay is recorded in a .dm_71 file and filmed with Open Broadcaster Software set at x264 with 100,000 Kbps bitrate. The raw video is then exported to Adobe Premiere Pro. System specifications: See my channel description.
Quake III Arena DeFRaG - DFWC2010-3, second world record done by HOX
 
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Compared to Arcaon's record 35:464, the time was 128 ms faster but slower speed. The max speed was 1286 by Arcaon, but HOX's 1219.
Quake III Arena 1.16n and 1.32c - GTX 760 / i7-4770K Timedemo Benchmark [4K UHD]
 
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Quake 3 Arena 1.16n demo001.dm3 - 1,346 frames, 1.4 seconds: 983.9 fps demo002.dm3 - 1,399 frames, 1.5 seconds: 938.3 fps Quake 3 Arena 1.32c four.dm_68 - 1,260 frames, 1.3 seconds: 951.7 fps Captured at 3840x2160 resolution using Samsung Galaxy Note 3. Video stabilization is not available at 3840x2160, however, available at 1920x1080. To watch this in 3840x2160 resolution, click Settings and select Original in Quality selection. You need a really fast Internet connection and a monitor that can display up to 3840x2160.
Wolfenstein 2009 - Farm PC Gameplay
 
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Showing an performance impact in Farm level in PC version of Wolfenstein 2009. Game settings: 1280x720, All maximum possible, 16xAF, No AA, VSync off, FPS counter on (com_showfps 1) I added a com_allowconsole 1 command to wolf2.cfg. wolf2.cfg is located in %AppData%/Local/id Software/WolfSP/base. Recorded with Fraps 3.4.7 Without Fraps: 43FPS average With Fraps recording: 30FPS average
Crysis Warhead - Kill Red Hunter in 8 PAX Shots
 
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8 PAX shots is difficult to get... XD Running on tweaked maximum settings... with texture streaming disabled. HD Tune Pro 5.00 HD502HJ score: http://img268.imageshack.us/img268/6713/28april20121618.png
Quake III Arena - Hardest Bot I Ever Made It!
 
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This is a hardest bot that I ever made it, called Nanosoldier. The Id Software's hardest bot is Major. In skill 5, I changed CHARACTERISTIC_VIEW_MAXCHANGE to 9999, resulting very fast aiming speed. The bot aim skill and accuracy is set to 1.0 (100%), and the all weapon accuracy is set to 100%, aim skill is set to 100%, reaction time is set to 0.0. That means if the bot is seeing an opponent, the bot will react instantly without waiting. Tools used to make the hardest bot: BotStudio 0.98 Notepad WinRAR (for making .pk3 file) Tools used for making this video: Total Recorder Editor Pro Quake 3 Arena pjBmp2Avi The cl_avidemo was set to 30. P.S.: Sound is out of synchronization! Sorry for that...
Crysis - 32-bit vs 64-bit Performance
 
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March 22, 2014: Thanks for 10,000 views! So you think which one provides better framerate for smoother gameplay? lol
Rasterwerks - Gameplay Maximum Settings
 
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This is a game which can be played in Internet browser. This is Phosphor Rasterwerks Beta 2. Settings: DirectX 9, 1280x720 (resized), all maximum settings, 16xAF in Nvidia Control Panel. Recorded with Fraps @ 30FPS. Without Fraps recording: 47-107FPS. Link: http://www.rasterwerks.com/game/phosphor/beta2.asp There are bugs and glitches in the game, hopefully later on developers can fix them. Additionally, I used God mode to fight all bots without deaths via in-game console. The MSI Afterburner will not work this game.
3DMark - DirectX 9 Ice Storm Demo (HD 1080p)
 
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3DMark release date: February 4, 2013 Recorded with Fraps @ 30 FPS http://www.futuremark.com/benchmarks/3dmark - Available for Windows, Android, iOS, and Windows RT!
Sonic Forces - Episode Shadow PC Gameplay on GTX 1060 6 GB / i7-6700K
 
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Gameplay of PC version of Sonic Forces in all 3 stages of Episode Shadow DLC in Hard difficulty mode on GTX 1060 6 GB / i7-6700K, all attaining rank of S: 0:00 Enemy Territory, City 1:47 Eggman's Facility, Mystic Jungle 3:33 Virtual Reality, Green Hill This game is running at 1920x1080 and all settings on maximum possible, including post-process anti-aliasing on High. Framerate is capped to 60 with built-in limiter and VSync is Off. Game is launched in Steam Big Picture mode to fix framerate slowdowns. For gameplay, voice language is set to Japanese and all hints and radio communications in stage disabled. For those who have noticed the incorrect trail colour while Shadow is doing Homing Attack, it has been fixed in 2017-11-23 update. System specifications: See my channel description.
DeFRaG World Cup 2012 - Round 1 - Top 1 CPM
 
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The Round 1 starts on October 26, 2012 7:00 PM GMT 00:00 and ends on November 2, 2012 6:59 PM GMT 00:00. This run is performed by Arcaon from Sweden. CPM physics, ranked 1, time 23:016 Recorded in q3mme. Edited with DubIt and VirtualDub. http://dfwc.q3df.org/
Borderlands 2 - PC Gameplay with Motion Blur Enabled
 
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--PLEASE READ DESCRIPTION BELOW-- PC version of Borderlands 2 motion blur is currently bugged, and only works in certain places such as: Ardorton Station (Sir Hammerlock's Big Game Hunt)* Bloodshot Ramparts Bloodshot Stronghold Caustic Caverns Fink's Slaughterhouse Frostburn Canyon Loading Screen** Pyro Pete's Bar (Mr. Torgue's Campaign of Carnage) Southpaw Steam & Power The Highlands The Highlands - Outwash The Leviathan's Lair (Captain Scarlett and Her Pirate's Booty) Torgue Arena (Mr. Torgue's Campaign of Carnage) Washburne Refinery (Captain Scarlett and Her Pirate's Booty) Wildlife Exploitation Preserve *Only works after entering indoor areas. **Only the item in Loading Screen is motion blurred. If any places rather than these, the motion blur won't work even if turned on. If anyone found a place that motion blur works, please message me and I will add them to the list. WillowEngine.ini edit: In [SystemSettings] section, find MotionBlur and MotionBlurPause, and set MotionBlur=False to True and MotionBlurPause=True to False. This is currently tested with: 1280x720 Resolution 1.3.0 Patch Cel Shading removed Maximum settings (except PhysX is set to Low) PC version System specifications: See my channel description. HAPPY NEW YEAR!
Sonic Forces - Avatar PC Gameplay on GTX 1060 6 GB / i7-6700K
 
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Gameplay of PC version of Sonic Forces as wolf Avatar (Ring magnetiser), with 2 Wispons used in 4 stages in Hard difficulty mode on GTX 1060 6 GB / i7-6700K, all attaining rank of S: 0:00 Spaceport, Chemical Plant (Lightning) 2:29 Park Avenue, City (Cube) 5:02 Aqua Road, Mystic Jungle (Cube) 7:00 Guardian Rock, Green Hill (Lightning) This game is running at 1920x1080 and all settings on maximum possible, including post-process anti-aliasing on High. Framerate is capped to 60 with built-in limiter and VSync is Off. Game is launched in Steam Big Picture mode to fix framerate slowdowns. For gameplay, voice language is set to Japanese and all hints and radio communications in stage disabled. System specifications: See my channel description.
Quake III Arena DeFRaG - sdc30 16:696 CPM Run
 
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Map: sdc30 Date recorded: 2015-01-17 Time: 16:696 Physics: CPM Offline record Recorded with Fraps, due to color information loss on output with /video command because of RGB to YUV conversion. System specifications: See my channel description.
Doom 2016 - PC Gameplay on GTX 1060 6 GB / i7-6700K (Vulkan)
 
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A different attempt of playthrough (from my previous video) of "Resource Operations" level in PC version of Doom 2016 with all weapons from completing the Campaign, using Vulkan 1.0.24 renderer on a new system with GTX 1060 6 GB / i7-6700K. This game is running in Vulkan 1.0.24 renderer at 1920x1080 and all settings on maximum possible, including High and Ultra Quality Motion Blur, TSSAA 8TX, Virtual Texturing Page Size on Nightmare and Decal Filtering on Ultra (16xAF). Rendering Mode and Sharpening Amount are both in default settings. VSync and Film Grain are both disabled. Show Performance Metrics is set to Medium to show which renderer Doom 2016 is using. Colour space issues in ShadowPlay output video file were fixed in AviSynth script using ColorMatrix from Rec.601 to Rec.709 and shifted chroma planes by half a pixel. Playthrough in OpenGL 4.5 renderer: https://www.youtube.com/watch?v=L58aaTsk60A System specifications: See my channel description.
Battlefield 4 - GT 220 PC Gameplay (Singapore)
 
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Sample gameplay from PC version of Battlefield 4 on GT 220 in "Singapore" level. The 64-bit version of this game running on 1280x720 and all graphics settings were set to lowest except Effects Quality is set to High for Motion Blur to work, Weapon DoF Enabled, 16xAF, and Motion Blur Amount is set to 100%. FPS is between 15-40 FPS while recording, higher without it.
OpenArena - Hackusations in Stupid CTF Server
 
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Click "Show More" to read this description. Demo filename: 20171224201257-45.76.94.34.27960-oa_ctf2.dm_71 Map: oa_ctf2 Date recorded: 2017-12-24 Hackusations start at 1:48. Hackusations, true or false and real or fake, are never OK, as they undermine the existence and reputation of otherwise perfectly legitimate pro players. A player should think thrice and reconsider his decision before accusing someone hacking. Whoever hackuses is a hypocrite, even with a solid and impartial proof, because players often think they are better than truly are. They can't understand someone being that much better so they cry hacks. All comments posted in this video require approval on a case-by-case basis and user ratings are disabled. https://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect Hitting their "hitboxes" when they're behind cover or flying ahead of player's aim at high ping is how unlag hitscan works. Quake 3 has an Unlagged mod that works very similar to this. The unlagged hitscan effects are more pronounced on high ping players. This scenario shows the full effect of unlag hitscan for a high ping player. When unlag hitscan is engaged, if you aim at the point exactly the same point the player is moving or flying, you won't miss a shot, and you don't have to even lead your shot to frag him. When this shot is recorded and played back as a demo, all players are client-synchronised. Thus, you would see and think a hit would miss when it's actually not the case. When playing a demo, a hitscan appears immediately on the moment the muzzle flashes on the weapon (instant), which would not have been possible in real multiplayer matches (unless you host a LAN party with your friends). The only way to distinguish between perfectly legitimate pro players and flagrant sophisticated aimbotters is through sophisticated tools of cheat detection, through heuristics to detect possible cheats when scanning the computer's memory and processes. An incident report is created whenever an anomaly is detected, it is then compared to a database of banned applications and/or analyzed by the server owner. He may inspect the code and run it on their own copies of the game. If the code is confirmed as a new cheat, he may add it to the database of cheat codes. The cheat code in memory and processes will never be there as a legitimate pro player even when you play like a sophisticated aimbotter. System specifications: See my channel description.
Quake III Arena DeFRaG - sdc30 18:912 VQ3 Run (60 FPS YouTube video)
 
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This video is recorded in 1080p at 60 FPS after YouTube has rolled out 60 FPS video support for all users. One must equip Google Chrome web browser to select 1080p60 or 720p60 to watch this video at 60 FPS. Decent computing power is also required. In addition, 60 FPS support applies only to HTML5 player. This is the final video with (60 FPS YouTube video) designation, any subsequent 60 FPS 1080p videos uploaded will become standard. In addition, the designation and its notice will be removed altogether. Map: sdc30 Date recorded: 2015-01-17 Time: 18:912 Physics: VQ3 Offline record Recorded with Fraps, due to color information loss on output with /video command because of RGB to YUV conversion. System specifications: See my channel description.
Battlefield 4 - PC Gameplay on GTX 760 / i7-4770K
 
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Sample gameplay from PC version of Battlefield 4 single player, from beginning "Baku" level at Normal difficulty. The 64-bit version of this game running on 1920x1080 with Ultra settings, 4xMSAA, Anti-Aliasing Post High, HBAO, VSync Off, and Motion Blur Amount is set to 100%. Framerate averages 30-60 FPS when recording, 35-60+ FPS without on a stock GTX 760 / i7-4770K system. System specifications: See my channel description.
Unreal Tournament Pre-Alpha - GTX 760 / i7-4770K (Pistola)
 
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This game runs at 1920x1080 with maximum Epic settings, plus Temporal AA and VSync Off. Max FPS is set to 9,999. No tweaks were implemented at the time the video is recorded. Framerate averages 45-65 FPS with nine bots in Pistola Battle Grounds without recording. System specifications: See my channel description.
Unreal Engine 4 - Open Jungle DirectX 12 Demo and Download Link
 
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Click "Show More" to read this description. The Open Jungle is a demo of Unreal Engine 4.9.2, compiled for DirectX 12 with the release of Unreal Engine 4.9. This demo can also be run in DirectX 11 mode. Running in DirectX 12 mode requires elevated privileges. 64-bit operating system is mandatory. I could not offer OpenGL modes in this demo due to an unknown content cooking failure bug. MINIMUM SUGGESTED DIRECTX 12 CONFIGURATION Windows 10 64-bit 4 GB of system memory Direct3D feature level 11_0 compatible hardware with at least 1 280 MB of video memory (Preferrably NVIDIA GeForce GTX 470 or AMD Radeon HD 7850 or better) Because of Unreal Engine 4's deferred rendering techniques, the engine relies on data from the previous frame to render the current frame. As a result, the engine is not well suited to SLI/Crossfire GPU setups. Download link http://en.file-upload.net/download-10948285/OpenJungle.zip.html This demo is recorded in DirectX 11 mode using Open Broadcaster Software and although stutterings occur in video output, there's really no stuttering during the recording of this video. Due to massive amounts of vegetation, FPS values have dropped to as low as 5 FPS, with 7-10 FPS average. System specifications: See my channel description.
Snowy: The Bear's Adventures - Warmup and World 1 Gameplay
 
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A lookback to Belarusian-developed, Russian-published casual game, Snowy: The Bear's Adventures. Gameplay of the first levels as well as fighting two bosses in Kids Mode (Fewer monsters and 100 lives at start of each World). This game is running at 800x600 which cannot be set, the only other game settings are 32-bit color depth and VSync Off. Music is also turned off. The only setting used in Config.ini file is ShowFPS=1 to display FPS counter on top-left. This video is exported to 720p instead of 1080p to reduce compression artifacts, 16:9 conversion is not used to avoid distortion. Framerate averages 2,000 FPS in excess of over 3,000 FPS without recording. System specifications: See my channel description.
Medal of Honor: Warfighter - Windows 8 Gameplay
 
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Sample gameplay from PC version of Medal of Honor: Warfighter on Windows 8. All graphics settings were set to lowest except Shadow Quality is set to Medium, 16xAF, and Motion Blur is set to Low. FPS is between 25-30 FPS while recording, 25-60+ FPS without it. Adobe Premiere Pro CC is used to editing video and export to H264 (.mp4) format.
Borderlands 2 - Evil Smasher Glitch against Terramorphous *PATCHED*
 
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Use Evil Smasher, fire until magazine depleted then spam reload by constantly switching weapons quickly until you get the effect from Evil Smasher! You may do this as many times as you can, but you have to very careful, if you do something wrong you have to start all over again! Reloading weapon normally will reset the effect! This has been patched since April 2, 2013.
Far Cry 2 - DirectX 9 PC Gameplay
 
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Basic gameplay in PC version of Far Cry 2. Showing Africa scenery, combats etc. Game settings: 1280x720, All maximum settings, 16xAF in Nvidia Control Panel, in DirectX 9 mode. gfx_maxfps 30 to prevent slowdowns. (Framerate capped at 30fps) System specs: See my channel description.
Sonic Generations - Modern Sonic on GTX 1060 6 GB / i7-6700K (3)
 
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Gameplay of PC version of Sonic Generations as Modern Sonic in 7 challenge acts, with mods and ReShade SMAA, on GTX 1060 6 GB / i7-6700K, all attaining rank of S. This game is running at 1920x1080 and all settings on maximum possible. FXAA and VSync are both disabled to make ReShade SMAA work. The following settings are used in ReShade SMAA implementation: Luminance edge detection; Edge detection threshold of 0.050; Maximum search steps of 98; Maximum diagonal search steps of 16; and No corner rounding An executable modification with HxD Hex Editor is issued to SonicGenerations.fxpipeline.exe, forcing the game to render dynamic shadows at 8192x8192 resolution: Offset 0xCC5439, bytes: 00 20 00 00. The following mods are installed and enabled with SonicGMI: Sonic Unleashed FxPipeline Shaders; Graphics Overhaul; High-resolution HUD; Casino Night Done Right (not shown); and Quickstep Fix FFmpeg settings were updated yet again to fix the chroma plane issues for other colours (e.g. red and blue) by using Intel's H.264 Quick Sync Video encoder. AviSynth fixes were no longer necessary: ffmpeg -i [inputfile].avs -vf colormatrix=bt601:bt709 -threads 8 -c:v h264_qsv -preset veryslow -profile:v high -q 18 -look_ahead 0 [outputfile].mkv You can view the comparison between Intel's H.264 Quick Sync Video and NVIDIA's H.264 NVENC encoders: http://i.imgur.com/TapWlso.png System specifications: See my channel description.
World of Padman - Larex's Perspective
 
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A recorded gameplay of World of Padman online Capture the Lolly multiplayer from Larex's perspective on wop_journeyctl map. Game is running on 1920x1080, 4xAA, 16xAF, with everything on maximum and additional settings listed below, set with console command: r_subdivisions 1 r_lodbias -2 This gameplay is recorded in a .dm_71 file and filmed with Open Broadcaster Software set at x264 with 100,000 Kbps bitrate. The raw video is then exported to Adobe Premiere Pro. For more of his World of Padman videos please refer to Larex's channel: http://www.youtube.com/channel/UCHB_ayixnD_nRTQQEJl_YdA System specifications: See my channel description.
Samsung Galaxy Note 3: Shadowgun Gameplay
 
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Sample gameplay from Shadowgun on Samsung Galaxy Note 3 (N9005). Game runs at average of 30 FPS without recording, measured with FPS Meter on a rooted device. Recorded with Shou, with following settings: MP4 output Phantom source engine Hardware encoding Landscape recording orientation 1080p 30 FPS 10 Mbps video bitrate Microphone audio source, due to internal audio is not supported on the device. Stereo 48,000 Hz sample rate 192 Kbps audio bitrate The video is record and then processed on Any Video Converter with following settings: 1920x1080 video size High quality x264 video codec 30 FPS 100,000 Kbps video bitrate 2-pass encoding AAC audio codec 320 Kbps audio bitrate 48,000 Hz sample rate 2 audio channels Then edited and further processed on Adobe Premiere Pro CC with following settings: 5 Mbps target and maximum video bitrate with 2-pass VBR encoding AAC audio codec 48,000 Hz sample rate Stereo channel High audio quality 320 Kbps audio bitrate
Borderlands 2 - Pepperbox Weapon
 
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This weapon can only be obtained by hacking the save file. Only available for PC and Xbox 360. (See below for special parts of this weapon) Special parts: GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare GD_Manufacturers.Manufacturers.Jakobs GD_Weap_Pistol.Body.Pistol_Body_Vladof_5 GD_Weap_Pistol.Grip.Pistol_Grip_Vladof GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof GD_Weap_Pistol.Sight.Pistol_Sight_Vladof GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_5 GD_Weap_Pistol.Name.Prefix_Jakobs.Prefix_Tech2_Damage GD_Weap_Pistol.Name.Title_Jakobs.Title_Barrel_Vladof_Rapid While hacking your save file, you may choose different special parts, but not for unsupported values. The actual manufacturer was Vladof, but it was identified being made by Jakobs. This weapon doesn't feature "Fires as fast as you can pull the trigger" text that all Jakobs weapons have.
Windows 10 UEFI/GPT Bootup Time [4K UHD] (See description)
 
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Click "Show More" to read this description. See http://www.youtube.com/watch?v=iyx8LUHshsc for BIOS/MBR booting. See http://www.youtube.com/watch?v=VV4uSU7Y_K8 for bootup time comparison with BIOS/MBR. From power-on self-test to UEFI/GPT Windows booting: 3.3 seconds From UEFI/GPT Windows booting to desktop: ~4.967 seconds Total: ~8.267 seconds Per Adobe Premiere Pro CC 2015's timecode precision at 30 FPS, 1 frame equals to ~33 milliseconds. The rig is running Windows 10 Pro 64-bit with all updates installed on a Samsung 840 EVO 120GB SSD. The system has been completely optimized using tweaks from Ultimate Windows Tweaker 4.0 and from TweakGuides Tweaking Companion. Both boot and storage drive have been converted to use GUID Partition Table without data loss using AOMEI Partition Assistant Professional Edition. Boot mode has been set to UEFI Only in Gigabyte's UEFI DualBIOS setup before conversion. Storage drive has three partitions merged into one using the same software mentioned above. Why GPT? Because the older MBR is unable to address storage media capacities higher than 2,199 GB (4,294,967,296 x 512 bytes). The video is edited on Adobe Premiere Pro CC 2015 and is then exported as a mathematically lossless video using MagicYUV. Captured at 3840x2160 resolution using Samsung Galaxy Note 3. Video stabilization is not available at 3840x2160, however, available at 1920x1080. To watch this in 3840x2160 resolution, click Settings and select Original in Quality selection. You need a really fast Internet connection and a monitor that can display up to 3840x2160. System specifications: See my channel description.
Windows 8.1 Update 1 - KB2919355 Changes
 
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Windows 8.1 KB2919355 update is released on 2014-04-08, requires Windows 8.1 and KB2919442 update to be installed. This date marks the End of Support for Windows XP, including its Service Packs. Recorded with Bandicam, as Fraps doesn't properly support Windows 8 and Windows 8.1 except games. When KB2919355 update is installed, it boots to Desktop by default. Start menu is not included in this update. Shall Windows 8.1 left not updated with KB2919355, update releases starting from May 2014 will be prevented from installation. The top-right corner of the Start screen has Power and Search icons, tablets with screen size less than 8.5" will have only Search icon. Context menu is now available in the Start screen to manipulate Tiles with right-click. Four small Tiles were added after installation of KB2919355. This includes: This PC, PC Settings, Documents, and Pictures. Windows RT users only have PC Settings Tile. (Not shown in this video) When any new applications installed, an indicator and new App(s) count will be shown at the bottom of the Start screen. In Apps view, new Apps will have "NEW" text highlighted. This will disappear once clicking/opening the new App. Columns in Apps view have their width and spacing increased for applications with longer names. Clicking the headings will zoom out, thus enable the user to sort through installed applications alphabetically with ease. Enable "Show more apps in Apps view" will shrink the icons in the Apps view, to give room for more Apps. User can pin Modern Apps in Desktop. Like traditional desktop applications, Modern Apps running can be shown up in taskbar. The option "Show Windows Store apps on the taskbar" is added to Taskbar and Navigation Properties. User will able to drag the taskbar if "Lock the taskbar" is disabled. Modern Apps will have Minimize and Close buttons. Depending on user's settings, Minimize button may disappear. SkyDrive is renamed to OneDrive due to litigation of Microsoft by BSkyB. Modern UI has a Disk Space option, you can uninstall Modern Apps from there. In PC Info, you can rename your PC, or change the domain with a single tap or click. This PC shown in this video is running on a stock GTX 760 / i7-4770K, with single 8GB RAM, a Samsung 840 EVO 120GB, and a Seagate Barracuda 7200.14 1TB. More system specifications are in my channel description.
Borderlands 2 - Slayer of Terramorphous Class Mod for Psycho/Krieg
 
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Psycho/Krieg Class Mods started to drop on April 18, 2013. For example this is a Psycho/Krieg Slayer of Terramorphous class mod dropped from Terramorphous the Invincible. Krieg the Psycho, sixth playable character in Borderlands 2 is released on May 14, 2013. All Psycho class mods are now equippable by Krieg.
Nexuiz 2012 - Capture the Flag Gameplay (Forsellian)
 
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Sample Forsellian CTF gameplay from Nexuiz 2012. This video has few tweaks in the game. The following tweak commands are used: con_restricted=0 (Disable RESTRICTEDMODE on some console commands) r_ssdo=0 (Disables screen space directional occlusion to gain some FPS) r_PostMSAAEdgeFilterNV=0 (Disables FXAA) r_TexturesStreaming=0 (Preloads textures) Game is running at 1280x720, VSync Off, in DirectX 9 mode. Game settings are mixed: World Geometry: Ultra Post Processing: High Particles: Very High Shading: High Shadows: Medium Lighting: High Texture Quality: Very High Anti-aliasing: Off HDR Level: Medium Motion Blur Amount is set to High. Graphics are same as Crysis 2 because both game uses CryEngine 3. FPS Cap is set to 30 to prevent microstuttering. Music is turn off to highlight sound effects as well as prevent copyright infringement. The audio has been slightly modified with equalizer for realistic sound effects. System specifications: See my channel description.
Crysis Warhead - Short Gameplay
 
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This is a short gameplay in Crysis Warhead. Using 1.1 Hotfix Patch (1.1.1.711). Settings Here: http://img41.imageshack.us/img41/3392/screenshot0000yr.jpg Texture Streaming is enabled. Edge Anti-aliasing is disabled. CryEngine 2 results: Level: Physis Location: Spawn Point, FPS: 28.3 (Crysis) FPS: 29.6 (Crysis Warhead)
Windows 95 C:\con\con BSOD bug
 
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That's Microsoft's fault. Recording used: DOSBox
Battlefield 4 - GT 220 Gameplay (Baku)
 
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Sample gameplay from PC version of Battlefield 4 on GT 220 in "Baku" level. The 64-bit version of this game running on 1280x720 and all graphics settings were set to lowest except Effects Quality is set to High for Motion Blur to work, Weapon DoF Enabled, 16xAF, and Motion Blur Amount is set to 100%. FPS is between 20-45 FPS while recording, higher without it.