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Creating Water Ripple Effects in 3ds Max - Part 3 - Leveraging the Flex Modifier
 
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In this tutorial, you create a ripple effect animation leveraging the Flex Modifier. The Flex Modifier uses a dynamic simulation, which is easier than manually animating ripples using other options like the Ripple modifier. Level: Intermediate Recorded in: 3ds Max 2014 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/ HTM-PRJ_flex.zip ► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials ► Visit AREA by Autodesk to find answers to your questions on our forums, showcase your work in the gallery, read blogs written by the creators of 3ds Max, and find more learning content. | https://forums.autodesk.com/t5/3ds-max/ct-p/area-c1
How To Make Water Well in 3dsMax (Beginner Tutorial)
 
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In this tutorial, you'll learn how to create a low poly water well for your game projects. This tutorial for beginners and I try to teach low-poly game modeling. If you like the tutorial please give me a like and SUBSCRIBE! Enjoy! My previous video ► http://bit.ly/2M5CLRH My Next video ► http://bit.ly/2JVCa7O This is my final video ► http://bit.ly/2ypyiHr After this video please watch these 2 videos; ► Photo-realistic Render Tutorial: http://bit.ly/2JP4F3K ► Best Corona Render Tutorial: http://bit.ly/2t8afXP Subscribe to My Channel ► https://goo.gl/qvxLoj Follow me on Instagram ► https://goo.gl/ZKQVQe Follow me on Twitter ►https://goo.gl/xiNHPi Programs & Plugins: Autodesk 3ds Max: https://www.autodesk.com/products/3ds-max/free-trial Autodesk Autocad: https://www.autodesk.com/products/autocad/free-trial Corona Renderer: https://corona-renderer.com/download Floor Generator Plugin: https://www.cg-source.com/floorgenerator.php Siger Shaders Materials: https://www.sigershop.eu/item/cmpp-max/
Views: 833 Oner Oncer
animated water
 
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3d Studio max and a trial run to see if i could animate a ball bobbing on the waves.
Views: 15165 Daneish003
water effect
 
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water effect in 3ds max with no plugins
Views: 66 Neil Hatfield
New 3ds Max Forest Pack Plugin
 
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In this tutorial, I created a small scene to show you the new Forest Pack Plugin. Forest Pack 6 is really amazing. This is a just quick test. I'll make more scenes using this plugin in the future. Please keep watching... Enjoy! #3dsMax #ForestPack6 #Corona #Render #Photorealistic My previous video ► http://bit.ly/2M5CLRH My Next video ► http://bit.ly/2JVCa7O This is my final video ► http://bit.ly/2ypyiHr After this video please watch these 2 videos; ► Photo-realistic Render Tutorial: http://bit.ly/2JP4F3K ► Best Corona Render Tutorial: http://bit.ly/2t8afXP Subscribe to My Channel ► https://goo.gl/qvxLoj Follow me on Instagram ► https://goo.gl/ZKQVQe Follow me on Twitter ►https://goo.gl/xiNHPi Programs & Plugins: Autodesk 3ds Max: https://www.autodesk.com/products/3ds-max/free-trial Autodesk Autocad: https://www.autodesk.com/products/autocad/free-trial Corona Renderer: https://corona-renderer.com/download Floor Generator Plugin: https://www.cg-source.com/floorgenerator.php Siger Shaders Materials: https://www.sigershop.eu/item/cmpp-max/
Views: 3690 Oner Oncer
FFD(Box) Space Warp in 3DS Max
 
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3ds max space warps, ffd box, ffd in 3ds max, 3ds max space warps, free-form deformation
Views: 4975 3D Tutorials and News
water 3dsmax
 
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Views: 31 Khôi Nguyễn
Animation using waves (space warps)
 
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Just a three second video of a quick animation rendering in 3dsmax using spaces warps' waves. Heh. Forgive the choppy movements, I'm new to this. Needed a video link for my blog, so ta-dah! :)
Views: 65 Rebecca Toh
Phoenix FD 3.0 for 3ds Max – Now Available
 
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Special pricing options available when purchased with V-Ray for 3ds Max: https://www.chaosgroup.com/phoenix-fd/bundle-promotion-2016 Phoenix FD is a complete solution for fluid dynamics. It is used to simulate realistic water, fire, and other effects for multiple television series such as Game of Thrones and The Flash, and is specifically designed for fast-paced production. Phoenix 3.0 comes with a new FLIP liquid solver, improved smoke and fire solver and enables the production of more realistic visual effects.
Views: 125898 ChaosGroupTV
3DS Max Rendering Tutorial with FoxRenderfarm
 
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Here is the detail tutorial for 3ds max rendering tutorial with Fox Renderfarm client app. Any question or problem about the tutorial, please feel free to leave your comments here. For more information and get $20 free trial now: https://www.foxrenderfarm.com/
Views: 1307 Fox Renderfarm
Interactive hair system. PFlow. 3ds Max 2017 without plugins.
 
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Пользователи 3ds Max часто просят разработчиков внедрить систему физического взаимодействия "всего со всем". Мало кто задумывается, что эта система уже существует на протяжении многих лет. Она называется PFlow. Несомненно, что есть еще пути к улучшению. 3ds Max users often ask developers to implement a system for physical interaction of "everything with everything". Few people realize that this system has been in existence for many years. It's called PFlow. There is no doubt that there are ways to improve still. К примеру, на видео представлена система взаимодействия волос с жидкостью. Это всего лишь тест, но вполне пригодный для использования. Для улучшения результата можно разбить волосы на локоны и применить Particle Skinner на каждый локон отдельно. Это уберет растяжки геометрии при экстремальных деформациях. На BlobMesh можно положить модификатор Melt, а перед ним Vol. Select. Это сделает лужу более плоской и реалистичной. For example, my video introduces a hair system that interacts with a liquid. It's only a test, but quite usable. For better result you can split the hair into strands and apply the Particle Skinner on each strand separately. It will remove geometry stretching under extreme deformations. It's possible to put a Melt modifier on BlobMesh, and Vol. Select before it. This will make the puddle more flat and realistic. Файлы проекта вы найдете тут: The project files you'll find here: https://yadi.sk/d/B4EC0E-f3QCPv9 https://drive.google.com/open?id=1RSSxYdUMujIvAfEuwWF5sDqaLAWO72Lg Для данной сцены вам понадобится 3ds Max 2017, т. к. я использовал Data модификатор для выделения вершин волос, чтобы имитировать намокание. For this scene you will need 3ds Max 2017, because I used a Data modifier for vertex selecting to emulate hair weting.
Views: 1308 Igor Tsyba
stargate effect 3ds max
 
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this is a little effects that i made in 3ds max. i know that this is far from perfect but i only have used 3ds max for 2 weeks. i still tont know how to change the opacity of models so i couldnt make it start normaly but i figured out how to make this little ripple effect when something goes through the gate so if you need a tutorial then post a comment for it and i see what i can do but i dont have much time left cuz i have trial version of 3ds max :)
Views: 1317 gnight21
GLU 3D Max Demo
 
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By Firas Hatahet, using 3d max 8 with a trial version of plug-in 'glu3d' for fluid simulation, after effects 7.0 for compositing and editing. Thanks for watching.
Views: 684 Firas4D
World Space FFD
 
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Views: 144 zunshiro
Another 3DS Max Particle system!
 
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Looove making these particle systems and watching the Quicksilver renderer taking seconds to render them lol.
Views: 1033 Anthony Derham
3ds Max Push 2/6
 
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Views: 119 Yuting Hsueh
Pbomb Sample.
 
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Pbomb, 3DS max, trial run of the Pbomb animation in 3DS max.
Views: 363 MarcSuX31
My Underwater Animation
 
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I quickly made this under-water scene in about 30 minutes, just before my trial of 3ds max expired. i was going to add some fish but i didn't have time.
Views: 9059 NiceGuy Andersson
3D Studio  Max   Particle Flow for Beginners ,  3ds max particle flow et collisions
 
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3ds max et particleflow collision tutoriel abonnez vous pour plus de tutos :-) 3D Max Particle Flow collision tutorial subscribe for more :-) Autodesk 3dsmax trial : https://www.autodesk.com/products/3ds-max/free-trial-dts Debris maker plugin for max : http://www.debrismaker.aarondabelow.com/v1/
Views: 78 Mounchakoux
Basic water wave test (needs tweaking!)
 
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Basic test of a plane with the Flex modifier (currently to strong of a flex)
Animated water fall with running water - 3ds max animation
 
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Old tutorial of a waterfall using 3ds max. The sound I recorded from a real waterfall of a small dam.
Views: 1284 SGT Hawk
Tsunami hits
 
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A video of tsunami created by editing an image in photoshop and flash and adding a 3d tsunami wave using 3ds max and finishing with water rush using combustion.
Views: 471 Varun S
Hercules plugin for Autodesk 3ds max in Action!
 
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This 15 second clip shows hercules in action on a human leg model Discover Hercules features and download the trial version to test it yourself: http://www.di-o-matic.com/products/plugins/Hercules/
Views: 2528 Di-O-Matic
FX Glu3D Water
 
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All 3d done in 3ds max 9, video match move done with PFTrack, tutorials for all vids will eventually make it to my tutorials page @ www.PictureBandit.com
Views: 15456 Jessie Sasser
Introduction to Poliigon
 
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Poliigon.com is a new texture library for CG artists. In this video you'll find out what makes it unique, and how it will help you create better renders. Start a free trial: http://www.poliigon.com (NOTE: Trials are no longer offered.)
Views: 360908 Poliigon
3ds Max - Matching the Environment - Part 5 - Environment Reflections
 
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In this tutorial, you learn to dissociate the image rendered in the background from one that is used for reflections. Level: Intermediate Recorded in: 3ds Max 2014, Adobe Photoshop CS6 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-LIT_env-match.zip This tutorial is intended for use with 3ds Max version 2014 or higher. ► Visit AREA by Autodesk to find answers to your questions on our forums, showcase your work in the gallery, read blogs written by the creators of 3ds Max, and find more learning content. | https://forums.autodesk.com/t5/3ds-max/ct-p/area-c1
Using Snapshot in 3ds Max - Part 3 - Creating Ghosts
 
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In this tutorial, you will continue developing animating your planes and leverage the Snapshot Tool to create a ghosting effect. The effect you learn to create makes an interesting case study of motion, even with a single frame rendered. Level: Intermediate Recorded in: 3ds Max 2014 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-ANI_snapshot.zip This tutorial is intended for use with 3ds Max version 2014 or higher. ► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials ► Visit AREA by Autodesk to find answers to your questions on our forums, showcase your work in the gallery, read blogs written by the creators of 3ds Max, and find more learning content. | https://forums.autodesk.com/t5/3ds-max/ct-p/area-c1
Sailing boat breaks the bottle 3ds studio max, Phoenix FD
 
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Due to the swinging of bottle of water and a sailboat, a boat slams into a wall and breaks the bottle making the water leak out To do this project i used 3ds Studio Max ( modeling, animation, Cloth modifier and MassFX-a) , Phoenix FD, MAXScript_e FractureVoronoi_v1.1
Views: 195 Ivana Vajagic
Particle Flow - Fake Fluid
 
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En övning med particle flow i 3DS Max som jag sedan har kompat i After Effects... Soundtrack från Solar Fields - Untill We Meet the Sky.
Views: 161 Albert Åkesson
3dsmax workflow
 
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Realflow plugin tutorial for 3D Max
Views: 146 dhirendra mishra
Corona Renderer v2.0 for 3ds Max test render with PhoenixFD
 
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Corona Renderer v2.0 for 3ds Max with some V-Ray Chaos Group Phoenix FD renders from the Corona daily builds up to March 6th video courtesy CoronaRenderer https://www.fb.com/CoronaRenderer More plugin please visit: http://www.pluginsfree.net/ And even more on : http://www.cgrecord.net/ http://tutorials.cgrecord.net/ http://cgrecord.tv/
Views: 3383 CG Plugins
Making a waterfall in 3Ds max part 3
 
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Making a waterfall in 3Ds max part 3
The Triton Ocean SDK - Promo
 
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Visit http://sundog-soft.com/sds/features/ocean-and-water-rendering-with-triton/ for a free trial and more info. Sundog Software's Triton Ocean SDK offers the most realistic 3D oceans and water effects to OpenGL and DirectX developers. Render thousands of waves at once using GPGPU-accelerated wave calculations for Beaufort scales 0-9 and swell states 0-9. 3D ship wake effects, impacts, smooth coastline blending, and support for whole-Earth models in geocentric / ECEF coordinate systems. Integrates with any C++ based engine, and includes integration samples for OpenSceneGraph, Unity, Torque3D, osgEarth, and more.
Views: 7107 Frank Kane
Tests 3ds Max 2011 - After effects Cs6 + plugins max
 
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Un p'tit tour de quelques tests fabriqués sous 3ds max 2011 avec les plugins FumeFX, Phoenix FD, Rayfire, Frost. Et un peu d'after effects Cs6
Views: 415 stefano costorella
Dream Scape | Water Scene
 
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My 1st trial to make water motion in 3ds Max | Dream Scape Plug-in
Views: 106 dOD bEE
Pool Studio -  3D Swimming Pool Design
 
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Fully interactive swimming pool presentation created in Pool Studio, professional 3D swimming pool design software. Powered by Pool Studio - http://www.structurestudios.com
Views: 55 Ryan Salvo
Testing Car Rig - Animation
 
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3Ds Max
Views: 273 Ali Naser
Game effect tutorial - Sword Slash
 
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Effect Animation - How to creat 3d effect animation for game Game effect tutorial - Sword slash ► Link textures + tool : http://adf.ly/1flQR5 ---------------------------------------------------------------------------------------------------- Email: [email protected]
Views: 81262 imn nam
Ejemplo FFD Cylinder
 
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Ejemplo 3dsMAx
Views: 285 Antonio ynadamas
Realflow Chocolate Waterfall RealFlow + 3ds Max + Mental ray + After Effects - Kiran Prajapati
 
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My R&D on chocolate waterfall. Details: Particles : 75,000 Simulation time : 13 Minutes Mesh Build : 30 Minutes approx. Rendering Time : 40 Minutes approx. RealFlow + 3ds Max + Mental ray + After Effects
Views: 4769 raykiranvfx3
3ds Max - RealFlow
 
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First Video With Realflow Most of this stuff took ages to render Made with Realflow Rendered with 3DS Max
Views: 352 GlennAndrewD
3dmax realflow vray
 
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Test 3dmax,realflow y vray
Views: 80 Juan Martinez
3Ds MAX 3.10 Extended Primitives Ring Wave | APFM Studios | Aditya Polisetti
 
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3Ds MAX Complect Video Tutorials All Videos in This Playlist brought to you by APFM Studios. All Videos are Hosted By Aditya Polisetti Subscribe : http://bit.ly/1F44EPg Context as Follows 1 Introduction 1.1 User Interface 1.2 Preferences 1.3 Viewport 1.4 Visual Style 1.5 Process 2 Standard Primitives 2.1 Box 2.2 Cone 2.3 Sphere 2.4 Geosphere 2.5 Cylinder 2.6 Tube 2.7 Torus 2.8 Pyramid 2.9 Teapot 2.10 Plane 3 Extended Primitives 3.1 Hedra 3.2 Torus Knot 3.3 Chamfer Box 3.4 Chamfer Cylinder 3.5 Oil Tank 3.6 Capsule 3.7 Spindle 3.8 L-Ext & C-Ext 3.9 Gengon 3.10 Ring Wave 3.11 Hose 3.12 Prism 4 Transformers 4.1 Move 4.2 Rotate 4.3 Scale 4.4 Absolute Transformations 4.5 Clone 5 Main Tools 5.1 Link / Unlink 5.2 Object Selection 5.3 Pivot 5.4 Snap & Grid 5.5 Mirror 6 Shapes 6.1 Splines 6.2 Extended Splines 7 Deformers 7.1 Introduction 7.2 FFD 7.3 Parametric Deformers 8 Compound Objects 8.1 Boolean, Pro Boolean 8.2 Shape Merge 8.3 Loft 9 AEC Extended 9.1 Foliage 9.2 Railing 9.3 Wall 10 Doors 11 Windows 12 Stairs 13 Array 14 Lathe | Symmetry 15 Poly Modeling 15.1 Introduction 15.2 Vertices 15.3 Edges 15.4 Borders 15.5 Polygons 15.6 Elements 16 Poly Models 16.1 Gear 16.2 Monitor 16.3 Dining Table 16.4 Mesh Smooth 17 Spline Modeling 17.1 Rendering 17.2 Vertex 17.3 Segments 17.4 spline 18 Spline Models 18.1 Chair 18.2 Bench 19 Edit Poly 20 Edit Spline 21 Standard Material 21.1 Introduction 21.2 Standard 21.3 Multi Sub Objects 22 Mapping 22.1 Introduction 22.2 Mapping Material 23 Mental Ray Material 23.1 Introduction 23.2 Arch & Design 23.3 Pre define Materials 24 Lighting 24.1 Standard Lights 24.2 Setting 25 Camera 26 Animation 27 Render Setup 27.1 Common Tab 27.1 Mental Ray Render Download Camtasia: https://www.techsmith.com/camtasia.html (trial only) Download and install Xvid Codec: https://www.youtube.com/watch?v=L7PZc7rGD2k Tips to earn money on YouTube : https://www.youtube.com/watch?v=gLCKmh2Z5jE Activate 'Monetisation and Adsence ' in YouTube: : https://www.youtube.com/watch?v=i9A2bezwDHw
3ds max + realflow | 17.07.2012
 
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3ds max + realflow | 17.07.2012
Phoenix FD 3.0 for Maya – Path Follow
 
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Create simulations that follow a path along a spline.
Views: 13257 ChaosGroupTV
Blobmesh and particle system test in 3ds max - vfxmill
 
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Blobmesh and particle system test in 3ds max -vfxmill Test - particle system + Blobmesh (Metaballs) and render with mental ray.Comp in After effect. i hope you will enjoy this video. Like it ? share it :-)
Views: 916 vfxmill
FinalRender trueHybrid + 3D Realflow Animation with Beso Mzhavanadze
 
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Copyright and with proud permission to upload, share and distribute by Cebas Visual Technology and Beso Mzhavanadze! check out the video description below: Beso, our fluid guy's latest finalRender trueHybrid + Realflow fluid in motion, one light and one hdr map with great effects. Come join in the finalRender trueHybrid Facebook LIVE Q & A with Edwin Braun scheduled this coming September 27. Click going to sign up at http://www.cebas.com/finalRender - Events. For instant free trial or purchase finalRender instant download: http://www.cebas.com/finalRender - work fast, work smart with the ultimate renderer for 3ds Max ! =Please quickly click Subscribe to cebas channel and thank you= Follow cebasVT Channel for more scoops. Please Subscribe and Access all finalRender trueHybrid tutorials and showcase Playlists: Edwin Braun finalRender trueHybrid Tutorials 2017: https://goo.gl/7QXvzd fR Artists Tutorials: https://goo.gl/LdiXiK ====================================================== Remember to Subscribe to keep on the go for the latest from Cebas. finalRender trueHybrid is a major new release for 3ds Max CG artists and Arch Viz. cebas software drives critical VFX (visual effects) scenes in major recent motion pictures, one of the recent and upcoming:...to name a few.. Geostorm MEG Justice League. TV series vfx, to name a few: Black Lightning, Legends of Tomorrow, Flash, Shannara Chronicles, Constantine.. Major game titles as well. ** For more visuals, see cebasGallery: http://cebas.com/?pid=image_gal ** Are you a raw new talent with an amazingly, awesome demo reel and have used cebas vfx tools? We would like to see if you can be interviewed as a New Talent: http://cebas.com/?pid=testimonial_new... Come join our big Cebas Community: Get inspired - check in with the creative community at cebas fb pages and scoop for ideas: https://www.facebook.com/cebasVT/ https://www.facebook.com/moskitorende... Visit the Videomappers at FB https://www.facebook.com/videomappers/ Groups: https://www.facebook.com/videomappers/ https://www.facebook.com/groups/think... https://www.facebook.com/groups/79572... Visualize your work at cebasVT Youtube channel https://www.youtube.com/user/cebasVT You can also find cebas on Google+, Twitter, CGSociety and LinkedIn. PROUDLY SPONSORED BY CEBAS VISUAL TECHNOLOGY http://www.cebas.com In Celebration of our 27th Anniversary (since 1988) developing amazing VFX software (3ds Max) for the world of Art & Animation! cebas VISUAL TECHNOLOGY Inc. Suite 2202B – 4464 Markham Street Victoria, BC V8Z 7X8, Canada USA: +1 323 774 1799 Canada: Main office:+1 250.590.2913 http://www.cebas.com
Views: 2517 VFX HIVE
thinkingParticles Subscription Drop 3: FlowSolver
 
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thinkingParticles 6.3 The New Flow Solver Algorithm Explained ___________________ New to TP? Download your free trial at http://www.cebas.com/thinkingparticles_____________________ Please Subscribe for alerts to the latest. Refer to the cebas.com News section for more details _____________________________________________ -Rigid body interacting with fluid sim and vice-versa is now greatly enhanced and stabilized in tP 6.3 -Real scale, real time, real gravity -Violent fluid sims and lots of 'splashing' are now possible -two different density fluids mixing in a container, sloshing and separating : all possibilities in TP 6.3 - you can also create, with 6.3, very subtle and smooth-flowing liquid - with simply amazing fluid surfaces of various density, light reflections and realistic flow How to use the 6.3 FlowSolver -Setup of scene: create positionBorn particles - dynamicSet for sim such as gravity force -Surface dynamicSet created with the new 6.3 Implicit Surface Operator (ISO) - ISO is deactivated in this video as we don't need it at the moment -Select the FlowGroup - holds all the parameters we need for our fluid sim -FlowGroup type SPH2(6.3) - use this from now on - Playback of sim in real time (not yet cache) - in the scene we highlight that one particle falling out of the container since you cannot really control every particle - the three parameters that will help you get rid of this isolated particles: Acceleration Limit - Density Kill - Isolation Kill - For example, setting the Isolation Kill to '2' means that if a particle has less than two neighbouring particles, it will be removed -so simple so powerful, avoiding the stray particles as some sim does not require the particles shooting out and straying in space - let's try and overkill by setting the Isolation kill to '10' - what happens then is any particle with less than surrounding ten other particles will be removed - and you will see the flow will not move to the next container until the flow strength (particle counts) is high enough so this is a delicate feature that can help you make amazing adjustments - Density Kill let's do a '0.4' and that modifies the density of the fluid right away - set it to 2.2 and we see the flow we want - the sweet spot would be a Density Kill of '0.1' and an Isolation Kill of '6'. A nice smooth animation with minimal stray particles. Solver-specific features for SPH 2 - Spacing - Spacer Force - Pressure Compress You will only have these features when you select the SPH 2 solver and not the previous solvers. - Spacer force as the name implies allows the user to create distance between particles; an enforced 'minimum distance' between particles. - whenever particles come close together, to fulfill the incompressibility of fluids, the spacer force is added. - you will see how this amazing feature alters the flow and characteristics of the fluid. - The Pressure Compress parameter: from this you can choose whether to make an ocean surface or a wine glass surface; defines how violent or smooth the flow is and the higher the number, the smoother the flow. Lower numbers give more violent fluid sims with lots of ripple and wave effects. - Pressure Compression of a value of '2' will get us to the norm of how ocean or pool surfaces behave. - Value of '10' gives the calmest flow but still fills the containers as needed. And 2.5 is a good balance flow. - so with one setting, you decide if you want an ocean or a calm lake. - There is nothing in the market where you can do all the above on a Half Frame simulation stability - another great new feature of 6.3. - fast results: frame adjustable at the Viewport/ Rendering Subsampling. - To do high end sim, just turn up the SubFrame steps or adjust the parameters in the flow solver itself. Procedural fluid animation in thinkingParticles today. - Take a look at the rendering again, using TP 6.3 Implicit Shape Operator: super smooth, amazing surface reflection detailed. Please follow our channel for more action. ====================================================== ** Are you a raw new talent with an amazingly, awesome demo reel and have used cebas vfx tools? We would like to see if you can be interviewed as a New Talent: http://www.cebas.com Come join our big Cebas Community: Get inspired - check in with the creative community at cebas fb pages and scoop for ideas: https://www.facebook.com/cebasVT/ https://www.facebook.com/finalToon Visit the Videomappers at FB https://www.facebook.com/videomappers/ Groups: https://www.facebook.com/videomappers/ https://www.facebook.com/groups/think... https://www.facebook.com/groups/79572... Visualize your work at cebasVT Youtube channel https://www.youtube.com/user/cebasVT You can also find cebas on Google+, Twitter, CGSociety and LinkedIn. PROUDLY SPONSORED BY CEBAS VISUAL TECHNOLOGY http://www.cebas.com
3DS Max Particle test
 
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Views: 54 Erikvda