http://www.gamezplay.org - Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth's realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
Streamlined Combat Controls: Overgrowth uses combat contextual controls to eliminate the need for button mashing, combo memorization, and elaborate flight-sim inputs. With only one designated attack button and a multi-purpose grab button, Overgrowth allows players to execute dozens of intuitive combat maneuvers.
Combat Strategy: Overgrowth levels present players with an environment and a set of objectives. However, beyond this initial setting, players are given complete freedom to determine when, where and how they should attack. There are multiple logical solutions for each level meaning players can adopt thinking patterns most suited to them.
Realistic AI: The computer controlled characters in Overgrowth are self interested creatures. Ego can drive enemies to attack the player singlehandedly, but if it becomes clear that fighting the player head to head is going to kill them, they will turn and run for help. Unlike the bad guys in most Hollywood action movies, the Overgrowth AI has no qualms about making fights unfair by attacking savagely and simultaneously.
Realistic Movement: Overgrowth's movement is contextual, procedural, and physics based. The result is a real-time, player-controlled parkour performance that avoids the pitfalls of motion capturing.
Mod Support: The editors that the Wolfire developers use to make Overgrowth are included with the game. Players are thus able to create custom campaigns, cut-scenes, levels, costumes and items. Player-created content is supported by Wolfire's site so that modifications can be observed, ranked and shared online throughout the Overgrowth community.
Cooperative Multiplayer: Players can team up against the computer in online cooperative battles.
i think you have to change something... the boxer positin, i mean, why they going to be boxing?i think you have to make any animal his own class standing position. like the werewolve for example. he need to be more feral, like if he is going to shred your face in a blow. or the rabbit, you may add a jumping stand position like if he is going to kick your face off if you aproach him. think this is important, if something we can learn from bloody roar though
This game until now looks awesome too bad I have a useless computer.. They have to put more feautures like long range weapons bows, balistas and more defensive like shields etc and seriously lower their movement speed it is too fast :P
this ragdoll mechanic is amazing when the partial animations are cool too I just hope it's simple to manipulate. I wanna get this but I keep thinking I'll need the money for something else and not realize what till later. (like usual)
For the same reason I'm writing a book about humanoid rabbits running around killing each other. If you put nice images of humanoid animals on the cover people'll assume it's a nice little children's story or game.... And then you throw in copious amounts of violence and gore to scare the shit out of them.
The intro to my book is literally "A quaint little story about cute little bunny rabbits... or something."
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